Technical Artist · Real-Time Rendering · AI-Assisted Tools
Technical Art / AI Applications
I graduated from Monash University with a degree in Game Development and currently work as a Technical Artist, focusing on Unreal Engine, shader development, toon rendering, Blender, Maya, and real-time content pipelines.
My work spans game development, technical art, AI applications, and human-AI interaction. I am interested in building practical systems for creative production and interactive workflows, especially in game development and technical art contexts.
I am also exploring AI-assisted tools that support long-term context management, reliability, and continuity across user workflows.
Beyond game development, I have experience in front-end development, WeChat Mini Programs, automation tools, and lightweight product prototyping.
What I build and explore
Unreal Engine rendering, shader development, toon rendering, post-processing, and custom rendering pipeline experiments.
Real-time content pipelines, material workflows, scene rendering, automation, and tools for creative production.
AI-assisted tools, long-term context management, memory systems, provenance tracking, and workflow continuity.
Blender Scene Rendering
Unreal Engine
Unity
AI applications, mini programs, and lightweight tools
Technical Artist Showreel
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